mark my words,fallout 3 will suck...
it will be an awkard try to make what was wrong in oblivion(almost everything) right,and it will fail miserably.the reason for this is bethesda is rotten to the core,all that they care about is money...i know you have heard this bithcing before but its true...there are very few companies nowadays that care about the good of a genre and the enjoyment of players.all they want is the fucking xbox360 noobs to buy their game.
stay away from this game until you read a review from a trusted source that speaks good of it.and i don't mean gamespot,ign or all those big sites,whic obviously have retards instead of gamers as writers...
Monday, July 2, 2007
Saturday, June 30, 2007
after a long time without any action in our site,i decided to post again.i know you all the fans of our blogg(estimated number: zero),have been waiting for this for a long time,so i will move to the subject at once.
it is a very original topic...WOW SUCKS!!!
most games can make you obsessive,but most games also end in a week or so.WOW lasts forever,filled with mind-numbing tasks and boring instances,crap after crap until your whole world is trapped under it.the only thing worthy of attention,pvp,can be enjoyed only if you have good equipment,and to get good equipment you must do quests,instances and grinding...
that's why it sucks,it is uncreative,distrubingly repeatitive,boring.It is a game made for the noob player,someone who can't learn to play good,he wants to just play.
pacman,snake and other arcade games are more demanding in skill than WOW.all that WOW asks is a ridiculous amount of time.this is where things start to get dangerous.
WOW should be banned or restricted,it can't be allowed to continue in this manner.The Law must adjust to the new tricks of digital companies.LIke people didn't know cigarets caused cancer,now people don't know certain MMORPGs(if they even deserve the RPG title),cause addiction or better obssession,as the co-owner of this site pointed out the other day.
i shall finish this post by saying these...WOW sucks balls
it is a very original topic...WOW SUCKS!!!
most games can make you obsessive,but most games also end in a week or so.WOW lasts forever,filled with mind-numbing tasks and boring instances,crap after crap until your whole world is trapped under it.the only thing worthy of attention,pvp,can be enjoyed only if you have good equipment,and to get good equipment you must do quests,instances and grinding...
that's why it sucks,it is uncreative,distrubingly repeatitive,boring.It is a game made for the noob player,someone who can't learn to play good,he wants to just play.
pacman,snake and other arcade games are more demanding in skill than WOW.all that WOW asks is a ridiculous amount of time.this is where things start to get dangerous.
WOW should be banned or restricted,it can't be allowed to continue in this manner.The Law must adjust to the new tricks of digital companies.LIke people didn't know cigarets caused cancer,now people don't know certain MMORPGs(if they even deserve the RPG title),cause addiction or better obssession,as the co-owner of this site pointed out the other day.
i shall finish this post by saying these...WOW sucks balls
Sunday, May 20, 2007
Wednesday, January 3, 2007
Oblivion:The Funeral pt.1
This is a rare and remarkable achievement--a huge, open-ended, complex, detailed role-playing game that's fun to play and a pleasure to behold.
Greg Kasavin,Gamespot
This is a typical statement about Oblivion.Now we are going to show you why this is not true.
Let's start by defining what makes a good rpg.Decisions,choices,different paths.A good example of this is Vampire:Bloodlines, in which the clan that you chose had a heavy impact on the gameplay--from the socializing Toreador to the "uncivilized" Gangrel or the hideous Nosferatu who were forced to the sewers --or Crono Trigger which had 13 endings and you were given the chance to finish the game in multiple spots during it .In both games there was an abundance of ways to progress through their world.Let's examine the choices you are offered in Oblivion.In a quest in Bruma there was a witch who had stole the treasure of the city with the help of her barbarian lover who was arrested.Only the barbarian knew where the treasure was.You could trick and share the treasure with the witch,you could help the barbarian and kill the witch or kill them both.In contrast to the forementioned games we are forced to examine the side quests in search of "open-endness".
Furthermore the decision you took didn't affect the "world's" reaction.Fame and Infamy had no effect on the dialogues or the quests. They were simply decorative in order to create a false sense of interactivity.To say it bluntly, the gameplay had little depth.THERE IS NOT A SINGLE INSTANCE IN THE GAME,WHERE YOU CAN MAKE A CHOICE THAT WILL HAVE A CONSEQUENCE IN THE FUTURE.This a quintessential "ingredient" of rpgs! Considering this fact we cannot place Oblivion on the pinnacle of the rpg-genre.Some may argue that in the so-calles j-rpgs(like final fantasy),the gameplay is absolutely linear.That is true but the intruiging plot and vivid characters make up for it.Moreover we are talking about a different school of rpg.
Greg Kasavin,Gamespot
This is a typical statement about Oblivion.Now we are going to show you why this is not true.
Let's start by defining what makes a good rpg.Decisions,choices,different paths.A good example of this is Vampire:Bloodlines, in which the clan that you chose had a heavy impact on the gameplay--from the socializing Toreador to the "uncivilized" Gangrel or the hideous Nosferatu who were forced to the sewers --or Crono Trigger which had 13 endings and you were given the chance to finish the game in multiple spots during it .In both games there was an abundance of ways to progress through their world.Let's examine the choices you are offered in Oblivion.In a quest in Bruma there was a witch who had stole the treasure of the city with the help of her barbarian lover who was arrested.Only the barbarian knew where the treasure was.You could trick and share the treasure with the witch,you could help the barbarian and kill the witch or kill them both.In contrast to the forementioned games we are forced to examine the side quests in search of "open-endness".
Furthermore the decision you took didn't affect the "world's" reaction.Fame and Infamy had no effect on the dialogues or the quests. They were simply decorative in order to create a false sense of interactivity.To say it bluntly, the gameplay had little depth.THERE IS NOT A SINGLE INSTANCE IN THE GAME,WHERE YOU CAN MAKE A CHOICE THAT WILL HAVE A CONSEQUENCE IN THE FUTURE.This a quintessential "ingredient" of rpgs! Considering this fact we cannot place Oblivion on the pinnacle of the rpg-genre.Some may argue that in the so-calles j-rpgs(like final fantasy),the gameplay is absolutely linear.That is true but the intruiging plot and vivid characters make up for it.Moreover we are talking about a different school of rpg.
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